You and others can attack it

Table of Contents show The Deck Rat Colony | Illustration by Suzanne Helmigh Commander (1) Creature (46) Accursed Marauder Ayara, First of Locthwain Blood Artist Boggart Trawler God-Eternal Bontu Grim Haruspex Karumonix, the Rat King Lord Skitter, Sewer King Marrow-Gnawer Midnight Reaper Ogre Slumlord Plaguecrafter Rat Colony x32 Vengeful Bloodwitch Zulaport Cutthroat Instant (3) Fell the Profane Hagra Mauling Plumb the Forbidden Sorcery (2) Agadeem's Awakening Bloodline Bidding Enchantment (1) Artifact (14) Altar of Dementia Arcane Signet Charcoal Diamond Fellwar Stone Gathering Stone Jet Medallion Magewright's Stone Mind Stone Phyrexian Altar Sceptre of Eternal Glory Skullclamp Sting, the Glinting Dagger Thought Vessel Throne of Eldraine Land (33) Cabal Coffers Castle Locthwain Cavern of Souls Crypt of Agadeem Phyrexian Tower Secret Tunnel Spymaster's Vault Susur Secundi, Void Altar Swamp x22 Takenuma, Abandoned Mire Urborg, Tomb of Yawgmoth War Room Verminister leads a Rat Colony deck with an emphasis on sacrifice effects to maximize the potential of Rat King, Verminister

Anrakyr the Traveller Like I said earlier, needing to attack to trigger is really not what you want to be doing
These cards and so many more have so much potential
Elspeth Conquers Death This is an inevitable inclusion for Azorius Control
Most of these generals are great for beginners, something that cant really be said about, for example, Edgar Markov