if a spell alters one of these land types, the other land type is unaffected
If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"
A few English reprints have upgraded rarities, such as Kirlia and Primeape (going from common to uncommon) and Mabosstiff (from uncommon to rare)
In Japan, this card was limited to one, as when combined with a monster called Droll & Lock Bird, which does not allow your opponent to draw new cards, it would effectively leave them without a hand

Adun Oakenshield Arna Kennerd, Skycaptain Arrogant Bloodlord Arvad the Cursed Aryel, Knight of Windgrace Ashenmoor Liege Ayara's Oathsworn Bartolom del Presidio Belle of the Brawl Black Knight Blacklance Paragon Blood-Cursed Knight Bloodcrazed Paladin Bloodsworn Knight Bloodthirsty Conqueror Breathless Knight Cabal Paladin Cadaverous Knight Cavalier of Night Cecil, Dark Knight Celes, Rune Knight Champion of Dusk Charity Extractor Corpse Knight Craven Knight Dakmor Lancer Dauthi Mercenary Deathless Ancient Deathless Knight Depraved Harvester Dread Rider Eastern Paladin Edgar Markov Elder Arthur Maxson Elenda and Azor Elenda, Saint of Dusk Elenda, the Dusk Rose Elite Headhunter Exsanguinator Cavalry Fallen Askari Fell Horseman Forsworn Paladin Foulmire Knight Garland, Knight of Cornelia Garland, Royal Kidnapper Glen Elendra Liege Haakon, Stromgald Scourge Headless Horseman Ihsan's Shade Josu Vess, Lich Knight Judge Magister Gabranth Kain, Traitorous Dragoon Knight of Dusk Knight of Dusk's Shadow Knight of Infamy Knight of Malice Knight of Stromgald Knight of the Ebon Legion Knight of the Last Breath Knights of the Black Rose Kulrath Knight Legion Lieutenant Liliana's Standard Bearer Lim-Dl's Paladin Locthwain Lancer Locthwain Paladin Lost Legion Marauding Knight Markov Crusader Markov Dreadknight Mercenary Knight Midnight Reaper

I wouldnt call winning on Turn 10 powerful regardless of how you accomplish it